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As everyone reading this blog, and those in the Kinect for Windows
space, knows today is a big day. From what was a cool peripheral for
the XBox 360 last year, the Kinect for Windows SDK and now dedicated
Kinect for Windows hardware device, has taken the world by storm. In
the last year we've seen some simply amazing ideas and projects, many
highlighted here in the Kinect for... moreAs everyone reading this blog, and those in the Kinect for Windows
space, knows today is a big day. From what was a cool peripheral for
the XBox 360 last year, the Kinect for Windows SDK and now dedicated
Kinect for Windows hardware device, has taken the world by storm. In
the last year we've seen some simply amazing ideas and projects, many
highlighted here in the Kinect for Windows Gallery, from health to
education, to music expression to simply just fun.And that was all with
beta software and a device meant for a gaming console.With a fully
supported, allowed for use in commercial products, dedicated device and
updated SDK, today the world changes again.Welcome to the Kinect for
Windows SDK v1!Kinect for Windows is now Available!On January 9th,
Steve Ballmer announced at CES that we would be shipping Kinect for
Windows on February 1st. I am very pleased to report that today version
1.0 of our SDK and runtime were made available for download, and
distribution partners in our twelve launch countries are starting to
ship Kinect for Windows hardware, enabling companies to start to deploy
their solutions. The suggested retail price is $249, and later this
year, we will offer special academic pricing of $149 for Qualified
Educational Users.In the three months since we released Beta 2, we have
made many improvements to our SDK and runtime, including:Support for up
to four Kinect sensors plugged into the same computer Significantly
improved skeletal tracking, including the ability for developers to
control which user is being tracked by the sensor Near Mode for the new
Kinect for Windows hardware, which enables the depth camera to see
objects as close as 40 centimeters in front of the device Many API
updates and enhancements in the managed and unmanaged runtimes The
latest Microsoft Speech components (V11) are now included as part of
the SDK and runtime installer Improved “far-talk” acoustic model that
increases speech recognition accuracy New and updated samples, such as
Kinect Explorer, which enables developers to explore the full
capabilities of the sensor and SDK, including audio beam and sound
source angles, color modes, depth modes, skeletal tracking, and motor
controls A commercial-ready installer which can be included in an
application’s set-up program, making it easy to install the Kinect for
Windows runtime and driver components for end-user deployments.
Robustness improvements including driver stability, runtime fixes, and
audio fixes More details can be found here.If you're like me, you want
to know more about what's new... So here's a snip from the Kinect for
Windows SDK v1 Release Notes;5. Changes since the Kinect for Windows
SDK Beta 2 releaseSupport for up to 4 Kinect sensors plugged into the
same computer, assuming the computer is powerful enough and they are
plugged in to different USB controllers so that there is enough
bandwidth available. (As before, skeletal tracking can only be used on
one Kinect per process. The developer can choose which Kinect sensor.)
· Skeletal TrackingThe Kinect for Windows Skeletal Tracking system is
now tracking subjects with results equivalent to the Skeletal Tracking
library available in the November 2011 Xbox 360 Development Kit. The
Near Mode feature is now available. It is only functional on Kinect for
Windows Hardware; see the Kinect for Windows Blog post for more
information. Robustness improvement including driver stability, runtime
and audio fixes. API Updates and Enhancements See a blog post detailing
migration information from Beta 2 to v1.0 here: Migrating from Beta 2
Many renaming changes to both the managed and native APIs for
consistency and ease of development. Changes include: Consolidation of
managed and native runtime components into a minimal set of DLLs
Renaming of managed and native APIs to align with product team design
guidelines Renaming of headers, libs, and references assemblies
Significant managed API improvements: Consolidation of namespaces into
Microsoft.Kinect Improvements to DepthData object Skeleton data is now
serializable Audio API improvements, including the ability to connect
to a specific Kinect on a computer with multiple Kinects Improved error
handling Improved initialization APIs, including addition the
Initializing state into the Status property and StatusChanged events
Set Tracked Skeleton API support is now available in native and managed
code. Developers can use this API to lock on to 1 or 2 skeletons, among
the possible 6 proposed. Mapping APIs: The mapping APIs on KinectSensor
that allow you to map depth pixels to color pixels have been updated
for simplicity of usage, and are no longer restricted to 320x240 depth
format. The high-res RGB color mode of 1280x1024 has been replaced by
the similar 1280x960 mode, because that is the mode supported by the
official Kinect for Windows hardware. Frame event improvements.
Developers now receive frame events in the same order as Xbox 360, i.e.
color then depth then skeleton, followed by an AllFramesReady event
when all data frames are available. Managed API Updates Correct FPS for
High Res ModeColorImageFormat.RgbResolution1280x960Fps15 to
ColorImageFormat.RgbResolution1280x960Fps12Enum PolishAdded Undefined
enum value to a few Enums: ColorImageFormat, DepthImageFormat, and
KinectStatusDepth ValuesDepthImageStream now defaults
IsTooFarRangeEnabled to true (and removed the property).Beyond the
depth values that are returnable (800-4000 for DepthRange.Default and
400-3000 for DepthRange.Near), we also will return the following
values:DepthImageStream.TooNearDepth (for things that we know are less
than the DepthImageStream.MinDepth)DepthImageStream.TooFarDepth (for
things that we know are more than the
DepthImageStream.MaxDepth)DepthImageStream.UnknownDepth (for things
that we don’t know.)Serializable Fixes for Skeleton DataWe’ve added the
SerializableAttribute on Skeleton, JointCollection, Joint and
SkeletonPointMapping APIsPerformance improvements to the existing per
pixel API.Added a new API for doing full-frame conversions:public void
MapDepthFrameToColorFrame(DepthImageFormat depthImageFormat, short[]
depthPixelData, ColorImageFormat colorImageFormat, ColorImagePoint[]
colorCoordinates);Added KinectSensor.MapSkeletonPointToColor()public
ColorImagePoint MapSkeletonPointToColor(SkeletonPoint skeletonPoint,
ColorImageFormat colorImageFormat);MiscRenamed Skeleton.Quality to
Skeleton.ClippedEdgesChanged return type of
SkeletonFrame.FloorClipPlane to Tuple.Removed
SkeletonFrame.NormalToGravity property.· Audio & SpeechThe Kinect SDK
now includes the latest Microsoft Speech components (V11 QFE). Our
runtime installer chain-installs the appropriate runtime components
(32-bit speech runtime for 32-bit Windows, and both 32-bit and 64-bit
speech runtimes for 64-bit Windows), plus an updated English Language
pack (en-us locale) with improved recognition accuracy. Updated
acoustic model that improves the accuracy in the confidence numbers
returned by the speech APIs Kinect Speech Acoustic Model has now the
same icon and similar description as the rest of the Kinect components
Echo cancellation will now recognize the system default speaker and
attempt to cancel the noise coming from it automatically, if enabled.
Kinect Audio with AEC enabled now works even when no sound is coming
from the speakers. Previously, this case caused problems. Audio
initialization has changed: C++ code must call NuiInitialize before
using the audio stream Managed code must call KinectSensor.Start()
before KinectAudioSource.Start() It takes about 4 seconds after
initialize is called before audio data begins to be delivered
Audio/Speech samples now wait for 4 seconds for Kinect device to be
ready before recording audio or recognizing speech. · SamplesA sample
browser has been added, making it easier to find and view samples. A
link to it is installed in the Start menu. ShapeGame and
KinectAudioDemo (via a new KinectSensorChooser component) demonstrate
how to handle Kinect Status as well as inform users about erroneously
trying to use a Kinect for Xbox 360 sensor. The Managed Skeletal Viewer
sample has been replaced by Kinect Explorer, which adds displays for
audio beam angle and sound source angle/confidence, and provides
additional control options for the color modes, depth modes, skeletal
tracking options, and motor control. Click on “(click for settings)” at
the bottom of the screen for all the bells and whistles. Kinect
Explorer (via an improved SkeletonViewer component) displays bones and
joints differently, to better illustrate which joints are tracked with
high confidence and which are not. KinectAudioDemo no longer saves
unrecognized utterances files in temp folder. An example of AEC and
Beam Forming usage has been added to the KinectAudioDemo application.
Redistributable Kinect for Windows Runtime package There is a redist
package, located in the redist subdirectory of the SDK install
location. This redist is an installer exe that an application can
include in its setup program, which installs the Kinect for Windows
runtime and driver components. Here's some more links and
informationKinect For Windows Kinect for Windows Blog (Near Mode: What
it is (and isn’t)) Kinect for Windows Support Kinect for Windows SDK v1
Release Notes Download the Kinect for Windows SDK (Make sure you read
the full release notes, there's instructions for those who are using
earlier versions for the Kinect for Windows SDK) Additional Resources
and Documentation Last but not least, here's some of the resources and
projects that have been with with us since day 0;Kinect for Windows
Quickstart Series - http://channel9.msdn.com/Series/KinectQuickstart
Installing and Using the Kinect Sensor Setting up your Development
Environment Camera Fundamentals Working with Depth Data Skeletal
Tracking Fundamentals Audio Fundamentals Kinect Service - This is a
Windows Service so you can see Kinect data on your Windows Phone -
http://kinectservice.codeplex.com/ Kinect Paint – Draw with your hands
- http://paint.codeplex.com/ Kinect Mouse Cursor – Control Windows with
your hands - http://kinectmouse.codeplex.com/ Coding4Fun Kinect Toolkit
– Developer library for easy programming –
http://c4fkinect.codeplex.com Jellybean – Our driveable lounge chair –
http://jellybean.codeplex.com Today is an exciting day and I'm really
looking forward to the explosion of cool and fun stuff that I'm sure
will be coming to the Gallery soon! view page