Everything
Links
Tweets
Photos
Videos
Experts
Trending
Sign in:
Twitter
Facebook
Topsy
Search
Advanced Search
1,283
posts
Influential
Filter
Everything
Photos
Retweets
@gaminghorror
twitter.com/gaminghorror
Germany
– Former EA game developer turned Indie. Developing cocos2d iPhone games. Sharing what i know and learn.
1,283 Posts by gaminghorror
gaminghorror
Steffen Itterheim
you know what sucks? Recording a screencast only to find out that you had the microphone on mute the whole time. D'oh!!
2 hours ago
Reply
Retweet
Favorite
Lua scripting for cocos2d (KoboldScript). Tilemap-based, physics game kit. More details soon. Please take the survey.
koboldscript.com/
gaminghorror
Steffen Itterheim
Converted KoboldScript to ARC after 3 days. Thanks to the survey results I saw just *how* important ARC is to you
2 days ago
Reply
Retweet
Favorite
14 more
Cocos2D and Storyboards | Tiny Tim Games
tinytimgames.com/2012/02/07/cocos2d-and-storyboards/
gaminghorror
Steffen Itterheim
Nice! -> Cocos2D and Storyboards by
@tinytimgames
http://t.co/sEM649EK
#cocos2d
3 days ago
Reply
Retweet
Favorite
35 more
gaminghorror
Steffen Itterheim
by far the most common typo: NSSTring
3 days ago
Reply
Retweet
Favorite
11
iphone - To ARC or not to ARC? What are the pros and cons? - Stack Overflow
stackoverflow.com/questions/8760431/to-arc-or-not-to-arc-what-are-the-pros-and-cons
gaminghorror
Steffen Itterheim
@gaminghorror
I wondered this myself, and I came across this SO question:
http://t.co/Um2Lj5yw
4 days ago
Reply
Retweet
Favorite
4 more
gaminghorror
Steffen Itterheim
Who has deliberately decided not to use ARC in new iOS project? I'd like to know why.
4 days ago
Reply
Retweet
Favorite
9
Lua scripting for cocos2d (KoboldScript). Tilemap-based, physics game kit. More details soon. Please take the survey.
koboldscript.com/
gaminghorror
Steffen Itterheim
RT Lua scripting for cocos2d (KoboldScript). Tilemap-based, physics game kit. More details soon. Please take the survey
http://t.co/lxnMJmh3
4 days ago
Reply
Retweet
Favorite
14 more
The guide to implementing 2D platformers | Higher-Order Fun
higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
gaminghorror
Steffen Itterheim
“
@abitofcode
: Fantastic article! -> Building a platform game
http://t.co/0z0VZdzp
#cocos2d
” - we went the 3rd way. Lots more flexible.
4 days ago
Reply
Retweet
Favorite
419 more
Lua scripting for cocos2d (KoboldScript). Tilemap-based, physics game kit. More details soon. Please take the survey.
koboldscript.com/
gaminghorror
Steffen Itterheim
Thanks to everyone who signed up & took the survey at
http://t.co/pwF1s2UI
... most appealing to you is clearly learning, Lua & ARC.
5 days ago
Reply
Retweet
Favorite
14 more
API Design - Matt Gemmell
mattgemmell.com/2012/05/24/api-design/
gaminghorror
Steffen Itterheim
A must read for developers - API Design - Matt Gemmell
http://t.co/cnKzCNhK
via
@mattgemmell
via
@daveverwer
5 days ago
Reply
Retweet
Favorite
804 more
next page ›
Page 1 of 100
share
this profile on Twitter
rss
subscribe to this profile
Sync
Fetch missing tweets, remove a deleted or private account, update bio info. Press the button and we will sync this Topsy profile to this Twitter profile!